Vehicle and Props Design | Pre Production (Project 1)

 


Vehicle and Props Design | Pre Production

2/9/2022 (week 1) - 31/10/2022 (week 11)

Nurul Asilah Binti Mohamad Asif | 0353346 | Vehicle and Props Design | Bachelor of Design (Hons) in Creative Media

Fundamentals of Vehicle Design (Project 1)


Instructions


Pre-Production (Project 1)

You are to create a suitable vehicle and props design for the world that you have proposed for character design and anatomy (optional) or you can have it separate. Your vehicle and props should communicate their functionality that reflects the world proposed. Note that for vehicles (man-made mechanical), you are to choose 1 minimum from any of these types (land, air, water), whilst props are the components suitable to the vehicle that you will be continuously developing till your Final Project. Here you will be showcasing your ideation process as listed below:

1. Moodboard and style guide 
2. Thumbnail Sketches (20 drawings in 2 sheets)
3. Silhouettes (10 pieces in 1 sheet)
4. Rough value painting (5 chosen from the silhouettes) - 1 sheet 
5. Design breakdowns - min 1 sheet

 

Fig 1.1 Reference Example (2.9.2022)

Fig 1.3 Reference Example (2.9.2022)


 

Fig 1.2 Reference Example (2.9.2022)


Fig 1.4 Reference Example (2.9.2022)




Moodboard


Fig 1.5 Land Moodboard (4/9/22)

Fig 1.6 Air Moodboard (4/9/22)

Fig 1.7 Water Moodboard (4/9/22)


Mr.Kannan draws all of his examples in Photoshop. However, I chose to draw in Procreate. That way I'm able to draw on the go. 

Silouhette Thumbnails 

Fig 1.8 Water Vehicle drawing (7/9/22)

Fig 1.9 Land Vehicle drawing (7/9/22)

Fig 2.0 Air Vehicle drawing (7/9/22)


 

Fig 2.1 Silouhette Vehicles #1 (7/9/22)

 

Fig 2.2 Silouhette Vehicles #2 (7/9/22)



Fig 2.2 Silouhette Vehicles #3 (7/9/22)


Fig 2.3 Silouhette Vehicles #4 (7/9/22)

Fig 2.4 Silouhette Vehicles #5 (7/9/22)


I really like the Idea of Water Machines or as you call them water vehicles, not a lot of them exist in real life, so it's interesting to have it built in the future with one of these silhouettes. 

Fig 2.5 Silouhette Vehicles #6 (7/9/22)

For the next task, we are given a choice to do 3D or draw all 3 chosen vehicles and give a viewpoint. So i decided to go for 3D, just because I could use up the time to be a little better in Maya 3D software. 

Pictures below are Viewpoints of the 3D silhouette I drew.

 

Fig 2.6 Silouhette Vehicles #1 (12/9/22)

 

Fig 2.7 Silouhette Vehicles #2 (12/9/22)


Fig 2.8 Silouhette Vehicles #3 (12/9/22)

 

Fig 2.9 Silouhette Vehicles #4 (12/9/22)

 

Fig 2.9 Silouhette Vehicles #5 (12/9/22)

 

Fig 3.0 Silouhette Vehicles #6 (12/9/22)


I went ahead a draw on it so I could color it better later on during the task.

Fig 3.1 Drawing from the 3D (14/9/22)

Fig 3.2 Drawing from the 3D (14/9/22)


Base color

Fig 3.3 Drawing from the 3D #1 (16/9/22)


Fig 3.4 Drawing from the 3D #2 (16/9/22)



Final 

Fig 3.5 Pre-Production (Project 1) (11/11/22)


Feedback

Week 5 (30/9/22)

Alright, looks good, Make sure to add a few lines, to the structure from where the engine door comes from or where the inner of the vehicle comes from. Try and warm some of the section so it does not look too stiff. Color-wise is okay. Overall should be good to go.

Reflection










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